Memtree data explorer

Shared dump • session 1 • Buried


Latest memtree
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Memory used
797,213 B
32,267 allocations
Allocation types
15
in this snapshot
String-list heads
13,280
15,492 references
Threads
21,850 / 20,820
Main / Server allocations

String list

String-list heads sorted by reference count by default.

NodeString literalRef countSource line
#10,333 fly_land_npc_paper 1 11,169
#10,338 zombie_jump_down_240 1 11,170
#10,342 invul_off 1 11,172
#10,360 108 equip_subwoofer_zm_turret 1 11,173
#10,377 fly_step_run_plr_ceramic 1 11,174
#10,383 NVIDIA GeForce RTX 4060 1 11,175
#10,384 zm_sloth_run_holding_magicbox_turn_180 1 11,176
#10,388 Exploder at origin 1 11,178
#10,391 Pack_A_Punch_off 1 11,179
#10,392 door_slide_open 1 11,180
#10,394 p6_zm_bu_wood_edge_02_32_lod0 1 11,181
#10,401 zombie_powerup_zombie_blood_on 1 11,182
#10,403 pf1_auto228 1 11,183
#10,408 MP_ROUND_DRAW_CAPS 1 11,184
#10,409 zone_church_spawners 1 11,185
#10,414 death_delay_finished 1 11,186
#10,418 skill_rating 1 11,187
#10,427 All info registration in the visionset_mgr system must occur during the first frame while the system is initializing 1 11,188
#10,430 tomb_giant_robot_accessed 1 11,189
#10,442 btm_pcs06_jnt 1 11,190
#10,443 jetgun_upgraded_zm 1 11,191
#10,445 ui_mp/scriptmenus/initteam_opfor.menu 1 11,192
#10,462 c_zom_buried_g_larmspawn 1 11,193
#10,464 NO info_intermission POINTS IN MAP 1 11,194
#10,466 got lamp 1 11,195
#10,473 p6_zm_bu_ether_amplifier 1 11,196
#10,474 kill_with_tossed_back_lethal 1 11,197
#10,477 fog_g = 1 11,199
#10,478 maps/zombie_buried/fx_buried_spot_flkr_med 1 11,200
#10,484 r_sky_intensity_factor0 1 11,201
#10,485 weapon/bullet/fx_flesh_gib_fatal_01 1 11,202
#10,492 j_brow_out_ri 1 11,203
#10,494 amb_tunnel_wind 1 11,204
#10,499 flopper 1 11,205
#10,511 board07_jnt 1 11,206
#10,518 ZM >> zone_init (_zm_zonemgr.gsc) = 1 11,207
#10,522 clientscripts\mp\_fx::createOneshotEffect 1 11,208
#10,526 pb_tomahawk_stand_idle 1 11,209
#10,542 p6_zm_bu_sloth_candy_bowl 1 11,210
#10,548 amb_clock_tick 1 11,211
#10,552 r_waterwavespeed 1 11,212
#10,560 buried_church_stairs 1 11,213
#10,564 sloth_crawlerhold_idle_anim 1 11,214
#10,567 script_linkname 1 11,215
#10,573 pb_staff_prone_turn_r 1 11,217
#10,585 51 m1911_upgraded_zm 1 1 11,220
#10,588 zmb_tombstone_timer_out 1 11,221
#10,592 church_bell 1 11,222
#10,597 hit player 1 11,224
#10,607 m16_upgraded_zm 1 11,225
Aggregated allocation

Allocation details

Allocation info
Threads. Main and Server identify the runtime threads recorded for each individual allocation.
Allocations
Total bytes
Lines

Individual lines

NodeThreadsBytesSizeRefsUserByte lengthLine